Choose Your Own LibraryA story chosen each night.

The six worlds

Pick a world to read one complete telling. Each world has three choices, eight possible tellings and four endings — the player lets you choose the rest.

The Harbor of Lanterns

A seaside town at dusk, where every boat hangs a paper lantern.

The Whispering Forest

Trees that murmur the day’s news to each other have gone strangely quiet.

The Cloud Castle

A castle adrift on the clouds, where a shy giant tends the weather.

The Starlight Desert

A cool night desert where constellations come down to graze.

The Glass Reef

A reef of glass coral, with tiny glowing towns in sunken bottle-ships.

The Clockwork Mountain

The mountain with gears inside, the one that winds up the sunrise.

Each world page holds one complete telling: the opening, one path and the ending it reaches. Each page uses a fixed cast and leaves out the night’s extra complication, which appears only in the player. Read tonight’s story to choose your own path.