The six worlds
Pick a world to read one complete telling. Each world has three choices, eight possible tellings and four endings — the player lets you choose the rest.
The Harbor of Lanterns
A seaside town at dusk, where every boat hangs a paper lantern.
The Whispering Forest
Trees that murmur the day’s news to each other have gone strangely quiet.
The Cloud Castle
A castle adrift on the clouds, where a shy giant tends the weather.
The Starlight Desert
A cool night desert where constellations come down to graze.
The Glass Reef
A reef of glass coral, with tiny glowing towns in sunken bottle-ships.
The Clockwork Mountain
The mountain with gears inside, the one that winds up the sunrise.
Each world page holds one complete telling: the opening, one path and the ending it reaches. Each page uses a fixed cast and leaves out the night’s extra complication, which appears only in the player. Read tonight’s story to choose your own path.